The Effects of Virtual Reality, Augmented Reality, and Mixed Reality as Training Enhancement Methods: A Meta-Analysis.
Alexandra D. KaplanJessica CruitMica R. EndsleySuzanne M. BeersBen D. SawyerPeter A. HancockPublished in: Hum. Factors (2021)
Keyphrases
- augmented reality
- virtual reality
- mixed reality
- virtual world
- virtual objects
- virtual environment
- virtual space
- computer generated imagery
- virtual training
- meta analysis
- digital museum
- virtual humans
- markerless
- human computer interaction
- computer animation
- real environment
- computer graphics
- multi user
- live video
- real objects
- learning games
- real scenes
- reinforcement learning
- three dimensional
- image processing
- high quality
- tangible user interface