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Videogames in Computer Space: The Complex History of Pong.

Henry Lowood
Published in: IEEE Ann. Hist. Comput. (2009)
Keyphrases
  • video games
  • high level
  • complex systems
  • learning experience
  • game design
  • real world
  • space time
  • computer games
  • low dimensional
  • learning tools
  • end users
  • statistically significant
  • key features
  • educational games