GazeCues: Exploring the Effects of Gaze-based Visual Cues in Virtual Reality Exploration Games.
Michael LankesArgenis Ramirez GomezPublished in: Proc. ACM Hum. Comput. Interact. (2022)
Keyphrases
- virtual reality
- visual cues
- low level
- virtual environment
- visual information
- computer graphics
- augmented reality
- computer animation
- eye tracking
- three dimensional
- virtual reality technology
- virtual world
- multi sensory
- interactive virtual
- photorealistic
- collaborative virtual environments
- multiple visual cues
- high level
- virtual space
- virtual humans
- eye tracker
- computer vision
- visual data mining
- key frames
- pattern recognition