The Effects of Human Factors on the Use of Avatars in Game-Based Learning: Customization vs. Non-Customization.
Zhi-Hong ChenHan-De LuChing-Hu LuPublished in: Int. J. Hum. Comput. Interact. (2019)
Keyphrases
- human factors
- game based learning
- virtual world
- human computer interaction
- user interface
- virtual environment
- cognitive style
- educational games
- hong kong
- game design
- game based learning environment
- digital game based learning
- video games
- learning processes
- mobile learning
- learning environment
- relational databases
- computer assisted
- learning outcomes
- text classification
- expert systems