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Motion-based game interaction for older adults.

Kathrin Maria Gerling
Published in: ACM SIGACCESS Access. Comput. (2014)
Keyphrases
  • older adults
  • web accessibility
  • video games
  • computer literacy
  • human computer interaction
  • computer games
  • smart home
  • ambient assisted living
  • assistive technology
  • learning styles
  • humanoid robot
  • educational games