ABC-Sprints: adapting Scrum to academic game development courses.
Jonas SchildRobert WalterMaic MasuchPublished in: FDG (2010)
Keyphrases
- game development
- development process
- computer science education
- computer engineering
- key features
- game engine
- undergraduate engineering
- educational games
- path finding
- serious games
- video games
- computer science
- higher education
- software engineering
- education programs
- software development
- project management
- e learning
- computer games
- game play
- case study
- adventure game
- learning objects
- game based learning
- teaching methods
- game design
- learning tools