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A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering.
Christian Rieder
Stephan Palmer
Florian Link
Horst K. Hahn
Published in:
Comput. Graph. Forum (2011)
Keyphrases
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rapid prototyping
volume rendering
graphics hardware
ray casting
development environment
volume data
image analysis
volume visualization
real time
face recognition
texture mapping