Login / Signup

A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering.

Christian RiederStephan PalmerFlorian LinkHorst K. Hahn
Published in: Comput. Graph. Forum (2011)
Keyphrases
  • rapid prototyping
  • volume rendering
  • graphics hardware
  • ray casting
  • development environment
  • volume data
  • image analysis
  • volume visualization
  • real time
  • face recognition
  • texture mapping