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Rapid Prototyping of Interactive Storytelling and Mobile Augmented Reality Applications for Learning and Entertainment - The case of "k-Knights".
Dimitris Markouzis
Georgios Fessakis
Published in:
Int. J. Eng. Pedagog. (2016)
Keyphrases
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rapid prototyping
learning algorithm
mobile games
learning process
mobile learning
learning scenarios
case study
mobile devices
domain independent
computer games