The effectiveness of using augmented reality (AR) on assembling and exploring educational mobile robot in pedagogical virtual machine (PVM).
Sameer M. AlnajdiMalek Q. AlrashidiKhalid S. AlmohamadiPublished in: Interact. Learn. Environ. (2020)
Keyphrases
- augmented reality
- virtual machine
- mobile robot
- operating system
- learning games
- e learning
- mixed reality
- virtual objects
- human computer interaction
- data center
- markerless
- learning design
- mobile augmented reality
- serious games
- promising experimental results demonstrate
- real environment
- head mounted display
- live video
- user interface
- molecular structures
- learning environment
- obstacle avoidance
- learning analytics
- virtual reality
- learning activities
- real scenes
- real objects
- motion tracking
- camera tracking
- tangible interaction