Senior's Acceptance of Head-Mounted Display Using Consumer Based Virtual Reality Contents.
Kenichiro ItoRyogo OginoAtsushi HiyamaMichitaka HirosePublished in: HCI (27) (2019)
Keyphrases
- virtual reality
- augmented reality
- head mounted display
- virtual environment
- live video
- virtual objects
- three dimensional
- computer graphics
- photorealistic
- virtual world
- virtual reality technology
- real scenes
- field of view
- virtual training
- virtual space
- interactive virtual
- virtual museum
- metadata
- real environment
- real objects
- multimedia
- collaborative virtual environments
- gaze contingent
- machine learning
- tangible user interface