The Good, the Bad, and the Divergent in Game-based Learning: Player Experiences of a Serious Game for Climate Change Engagement.
Daniel Fernández GaleoteChubo ZekoKristofers VolkovsMarius DiamantMattia ThibaultNikoletta Zampeta LegakiDorina RajanenMikko RajanenJuho HamariPublished in: MindTrek (2022)
Keyphrases
- game based learning
- serious games
- climate change
- game play
- game mechanics
- game design
- digital games
- game based learning environment
- educational games
- video games
- virtual environment
- global climate change
- remote sensing
- computer games
- game development
- digital game based learning
- land cover
- case study
- learning processes
- learning scenarios
- game playing
- learning environment
- design principles
- online game
- learning experience
- social learning
- software development
- software engineering