Benchmarking End-to-End Behavioural Cloning on Video Games.
Anssi KanervistoJoonas PussinenVille HautamäkiPublished in: CoG (2020)
Keyphrases
- end to end
- video games
- behavioural cloning
- learning experience
- educational games
- game play
- game design
- reinforcement learning
- computer games
- control strategies
- regression trees
- congestion control
- serious games
- admission control
- wireless ad hoc networks
- game playing
- commercial games
- application layer
- quest atlantis
- scalable video
- real time
- text localization and recognition
- game players
- regression problems
- control strategy
- control system
- learning algorithm
- genetic algorithm