A distributed server architecture for providing immersive audio communication to massively multiplayer online games.
Cong Duc NguyenFarzad SafaeiPaul BousteadPublished in: ICON (2004)
Keyphrases
- communication overhead
- single point of failure
- fully distributed
- distributed architecture
- communication cost
- loosely coupled
- tcp ip
- hierarchical architecture
- wide area network
- multimedia
- agent based architecture
- computer networks
- load balance
- multimedia communication
- massively multiplayer online games
- distributed control
- multi agent architecture
- master slave
- distributed systems
- information presentation
- central server
- distributed object
- distributed processing
- heterogeneous environments
- virtual reality
- cooperative
- directory service
- virtual environment
- client server architecture
- scalable distributed
- communication protocol
- open systems
- continuous media
- virtual world
- real time
- multi agent
- management system
- network communication
- cyber physical systems
- layered architecture
- client server
- learning experience
- agent communication
- audio visual
- control center
- tier architecture
- distributed environment
- remote sites
- signal processing
- communication protocols
- human computer interaction
- peer to peer
- information sharing
- database
- multi agent systems
- information dissemination
- communication networks
- learning environment