Spirit of the game: Empowering students as designers in schools?
Cher Ping LimPublished in: Br. J. Educ. Technol. (2008)
Keyphrases
- high school
- secondary school
- game based learning
- role playing
- formal education
- school education
- simulation game
- high school students
- computer games
- learning experience
- educational settings
- educational institutions
- learning environment
- role play
- student learning
- middle school mathematics
- adventure game
- higher education
- video games
- mobile games
- learning outcomes
- college students
- game mechanics
- higher education institutions
- digital games
- game play
- educational games
- learning styles
- undergraduate students
- distance learning
- learning objectives
- primary school
- game theory
- learning process
- learning activities
- european countries
- game playing
- serious games
- e learning
- school district
- digital divide
- ict tools
- intelligent tutoring systems
- control group
- computer supported collaborative learning
- problem based learning
- virtual world
- online course
- board game
- programming course
- mobile learning
- science learning
- blended learning
- computer programs
- professional development
- public schools
- business schools
- teacher training
- student centered
- elementary school students
- teaching practices
- pedagogical design
- learning opportunities