3D Printing for STEAM Education.
Mireya Zapata-RodríguezHugo Arias-FloresJorge Álvarez-TelloPublished in: HCI (49) (2022)
Keyphrases
- distance learning
- higher education
- information and communication technologies
- e learning
- st century
- distance education
- educational technology
- secondary school
- low cost
- artificial intelligence
- lifelong learning
- hong kong
- information technology
- real time
- engineering education
- urban planning
- teacher education
- undergraduate and graduate
- interactive learning
- elementary school
- web based learning
- serious games
- expert systems
- image processing
- information systems