Behind the starbucks counter: design solutions for utilizing virtual reality for collaborative training.
Ada S. KimPublished in: SIGDOC (2019)
Keyphrases
- virtual reality
- virtual training
- virtual environment
- design solutions
- virtual humans
- collaborative virtual environments
- computer graphics
- virtual museum
- virtual world
- three dimensional
- augmented reality
- virtual reality environments
- e learning
- multi user
- virtual space
- computer animation
- conceptual design
- multi sensory
- interactive virtual
- visual data mining
- building blocks
- virtual reality technology
- image processing
- business processes
- data analysis
- case study