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Why 360° and VR headsets for movies?: exploratory study of social VR via hyve-3D.

Tomás DortaDavide PieriniSana Boudhraâ
Published in: IHM (2016)
Keyphrases
  • virtual reality
  • virtual environment
  • information technology
  • empirical studies
  • experimental study
  • three dimensional
  • virtual world
  • low income