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How do presence, flow, and character identification affect players' empathy and interest in learning from a serious computer game?
Christine Bachen
Pedro F. Hernández-Ramos
Chad Raphael
Amanda Waldron
Published in:
Comput. Hum. Behav. (2016)
Keyphrases
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computer games
learning process
learning algorithm
game play
board game
serious games
learning systems
educational games
game development
synthetic characters