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How do presence, flow, and character identification affect players' empathy and interest in learning from a serious computer game?

Christine BachenPedro F. Hernández-RamosChad RaphaelAmanda Waldron
Published in: Comput. Hum. Behav. (2016)
Keyphrases
  • computer games
  • learning process
  • learning algorithm
  • game play
  • board game
  • serious games
  • learning systems
  • educational games
  • game development
  • synthetic characters