Super-fon: mobile entertainment to combat phonological disorders in children.
Rui Neves MadeiraPatrícia MacedoSofia ReisJoão FerreiraPublished in: Advances in Computer Entertainment (2014)
Keyphrases
- computer games
- mobile games
- mobile devices
- video games
- mobile phone
- young children
- mobile environments
- educational games
- pilot study
- mobile networks
- multimedia
- location aware
- children learn
- multi user environment
- m learning
- interface design
- mobile applications
- mobile commerce
- mobile learning
- cognitive abilities
- school children
- smart objects
- autonomous mobile