State machines are child's play: observing children ages 9 to 11 playing Escape Machine.
Michael Philetus WellerEllen Yi-Luen DoMark D. GrossPublished in: IDC (2009)
Keyphrases
- state machines
- card game
- young children
- parent child
- state machine
- children learn
- game playing
- computer games
- petri net
- imperfect information
- online game
- playing games
- board game
- recurrent networks
- age groups
- human players
- sequence diagrams
- pac man
- games played
- artificial intelligence
- multi user environment
- game players
- fault tolerant
- data structure