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Improving Learning Outcome by Re-using and Modifying Gamified Lessons Paths.
Jannicke Baalsrud Hauge
Ioana A. Stefan
Published in:
JCSG (2020)
Keyphrases
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learning outcomes
learning experience
open ended
learning processes
learning environment
university students
cognitive load
collaborative learning
learning styles
e learning
procedural knowledge
individual differences
learning tools
post test
information systems
game playing
game based learning
multimedia learning