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Game Rhetoric: Interaction Design Model of Persuasive Learning for Serious Games.

Zarwina YusoffAmirrudin Kamsin
Published in: HCI (24) (2015)
Keyphrases
  • serious games
  • video games
  • learning algorithm
  • virtual environment
  • learning process
  • design principles
  • game development
  • case study
  • computer games
  • learning scenarios
  • educational games
  • game design