Virtual reality and augmented reality for education: panel.
Kening ZhuPublished in: SIGGRAPH ASIA Symposium on Education: Talks (2016)
Keyphrases
- virtual reality
- augmented reality
- virtual reality technology
- learning games
- virtual environment
- virtual laboratory
- virtual objects
- markerless
- computer graphics
- photorealistic
- mixed reality
- three dimensional
- real scenes
- e learning
- distance learning
- virtual world
- interactive virtual
- multi user
- higher education
- computer animation
- virtual museum
- mobile learning
- camera tracking
- collaborative virtual environments
- virtual training
- mobile robot
- expert systems
- tangible user interface