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The Challenge of Automatic Level Generation for Platform Videogames Based on Stories and Quests.
Fausto Mourato
Fernando Pedro Birra
Manuel Próspero dos Santos
Published in:
Advances in Computer Entertainment (2013)
Keyphrases
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video games
real time
learning experience
game engine
higher level
fully automatic
computer games
game design
semi automatic
authoring tool
educational games
game play
driven learning
story generation