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The Challenge of Automatic Level Generation for Platform Videogames Based on Stories and Quests.

Fausto MouratoFernando Pedro BirraManuel Próspero dos Santos
Published in: Advances in Computer Entertainment (2013)
Keyphrases
  • video games
  • real time
  • learning experience
  • game engine
  • higher level
  • fully automatic
  • computer games
  • game design
  • semi automatic
  • authoring tool
  • educational games
  • game play
  • driven learning
  • story generation