Immersive Cybersecurity Teaching/Training Using Gamification on the Metaverse: A Hands-On Case Study.
Jamal N. Al-KarakiAwni ItradatSelam MekonenPublished in: DASC/PiCom/CBDCom/CyberSciTech (2023)
Keyphrases
- case study
- instructor led
- learning environment
- serious games
- virtual environment
- online learning
- virtual reality
- virtual world
- training program
- training process
- medical students
- learning process
- training set
- computer based training
- skill acquisition
- higher education
- e learning
- remote laboratories
- mixed reality
- cooperative learning
- real world
- development process
- effective learning
- computer programming
- teacher training
- problem based learning
- online course
- distance education
- classroom instruction