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Effect of use contexts on the continuous use of mobile services: the case of mobile games.

Ting-Peng LiangYi-Hsuan Yeh
Published in: Pers. Ubiquitous Comput. (2011)
Keyphrases
  • mobile services
  • mobile games
  • mobile devices
  • mobile applications
  • mobile learning
  • mobile users
  • databases
  • user experience
  • learning games
  • learning environment
  • mobile phone
  • learning technologies