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A Six Dimensional Paradigm for Generating Emotions in Virtual Characters.
Penny Baillie de Byl
Published in:
Int. J. Intell. Games Simul. (2003)
Keyphrases
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virtual characters
virtual environment
embodied conversational agents
emotional state
social interaction
synthetic characters
crowd simulation
virtual humans
cognitive architecture
serious games
pedagogical agents
cognitive model
human emotion
learning objects
virtual world
virtual reality