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Funprog: A Gamification-Based Platform for Higher Education.
Mariuxi Tejada-Castro
Maritza Aguirre-Munizaga
Elke Yerovi-Ricaurte
Laura Ortega-Ponce
Oscar Contreras-Gorotiza
Gabriel Mantilla-Saltos
Published in:
CITI (2018)
Keyphrases
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higher education
learning technologies
e learning
mobile learning
online learning
distance learning
open university
user experience
hong kong
technology enhanced
learning in higher education
learning management systems
m learning
blended learning
knowledge practices
tertiary education
corporate training
hybrid learning
open educational resources
higher education institutions
networked learning
social issues
educational contexts
faculty members
machine learning