Funprog: A Gamification-Based Platform for Higher Education.
Mariuxi Tejada-CastroMaritza Aguirre-MunizagaElke Yerovi-RicaurteLaura Ortega-PonceOscar Contreras-GorotizaGabriel Mantilla-SaltosPublished in: CITI (2018)
Keyphrases
- higher education
- learning technologies
- e learning
- mobile learning
- online learning
- distance learning
- open university
- user experience
- hong kong
- technology enhanced
- learning in higher education
- learning management systems
- m learning
- blended learning
- knowledge practices
- tertiary education
- corporate training
- hybrid learning
- open educational resources
- higher education institutions
- networked learning
- social issues
- educational contexts
- faculty members
- machine learning