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"Learn what we're going through": attitudes of older powered chair users towards mixed reality games that involve power mobility.

Katie SeabornPeter PennefatherDeborah I. Fels
Published in: Univers. Access Inf. Soc. (2016)
Keyphrases
  • mixed reality
  • learning games
  • augmented reality
  • virtual world
  • user interface
  • distance learning
  • user interaction
  • digital museum
  • computer generated imagery
  • end users
  • attitudes toward