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"Learn what we're going through": attitudes of older powered chair users towards mixed reality games that involve power mobility.
Katie Seaborn
Peter Pennefather
Deborah I. Fels
Published in:
Univers. Access Inf. Soc. (2016)
Keyphrases
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mixed reality
learning games
augmented reality
virtual world
user interface
distance learning
user interaction
digital museum
computer generated imagery
end users
attitudes toward