Simulating Indirect Network Effects in the Video Game Market.
Jochen StrubeSven SchadePatrick SchmidtPeter BuxmannPublished in: HICSS (2007)
Keyphrases
- video games
- network effects
- digital goods
- electronic markets
- information goods
- learning experience
- switching costs
- market equilibrium
- market share
- social networks
- game design
- game play
- pricing strategies
- educational games
- game playing
- agent based simulation
- technology adoption
- computer games
- key factors
- game based learning
- factors that influence
- learning outcomes
- case study
- learning algorithm