Save 'Em: physical gameplay using augmented reality techniques.
Cody WattsEhud SharlinPublished in: Future Play (2007)
Keyphrases
- augmented reality
- game play
- video games
- game design
- virtual objects
- virtual reality
- computer games
- educational games
- learning experience
- human computer interaction
- serious games
- mixed reality
- real scenes
- user experience
- head mounted display
- game mechanics
- camera tracking
- user interface
- game ai
- molecular structures
- tangible interaction
- real environment
- learning tools
- learning processes
- mobile devices
- live video
- computer graphics
- virtual environment
- computer generated images
- expert systems
- social networks
- fiducial markers
- artificial intelligence