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Video game playing in the general adult population of Germany: Can higher gaming time of males be explained by gender specific genre preferences?
Florian Rehbein
Andreas Staudt
Michael Hanslmaier
Sören Kliem
Published in:
Comput. Hum. Behav. (2016)
Keyphrases
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game playing
multi player
video games
game play
video sequences
game based learning
computer games
game players
general game playing
opponent modeling
temporal difference learning
game tree search
user behavior
game tree
age groups