Extending Fitts' law in three-dimensional virtual environments with current low-cost virtual reality technology.
Logan D. ClarkAakash B. BhagatSara Lu RiggsPublished in: Int. J. Hum. Comput. Stud. (2020)
Keyphrases
- virtual environment
- virtual reality
- virtual reality technology
- low cost
- three dimensional
- virtual world
- computer graphics
- physical environment
- augmented reality
- multi user
- serious games
- virtual humans
- virtual space
- collaborative virtual environments
- learning processes
- virtual learning environments
- real environment
- collision detection
- role play
- virtual characters
- virtual objects
- multi view
- user interface
- virtual museum
- synthetic characters
- real time