Assessing the Value of 3D Software Experience with Camera Layout in Virtual Reality.
Daniel HawesRobert J. TeatherAli AryaMax KrichenbauerPublished in: AIVR (2019)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- augmented reality
- three dimensional
- virtual world
- hand held
- interactive virtual
- field of view
- photorealistic
- multi sensory
- computer animation
- real time
- multiple cameras
- virtual training
- virtual museum
- virtual reality technology
- computer vision
- virtual space
- position and orientation
- camera motion
- video camera
- user experience
- vision system