Effects of the Use of Points, Leaderboards and Badges on In-Game Purchases of Virtual Goods.
Fiona Fui-Hoon NahLakshmi Sushma DaggubatiAmith TarigondaRaghu Vinay NuvvulaOfir TurelPublished in: HCI (23) (2015)
Keyphrases
- virtual world
- virtual environment
- computer games
- virtual reality
- game theoretic
- game playing
- sample points
- augmented reality
- game theory
- point sets
- learning games
- feature points
- video games
- nash equilibrium
- role play
- game based learning
- game design
- serious games
- educational games
- neural network
- online game
- nash equilibria
- keypoints
- virtual characters
- imperfect information
- data points
- multi agent