Virtual and augmented reality effects on K-12, higher and tertiary education students' twenty-first century skills.
George PapanastasiouAthanasios DrigasCharalabos SkianisMiltiadis D. LytrasEffrosyni PapanastasiouPublished in: Virtual Real. (2019)
Keyphrases
- augmented reality
- tertiary education
- deaf students
- higher education
- virtual objects
- virtual reality
- mixed reality
- human computer interaction
- real environment
- multi user
- real scenes
- virtual environment
- head mounted display
- information and communication technologies
- face to face collaborative learning
- learning games
- student learning
- input device
- distance learning
- virtual world
- three dimensional