Swan boat: pervasive social game to enhance treadmill running.
Miru AhnSungwon Peter ChoeSungjun KwonByunglim ParkTaiwoo ParkSooho ChoJaesang ParkYunseok RheeJunehwa SongPublished in: ACM Multimedia (2009)
Keyphrases
- social networks
- social interaction
- game theory
- computer games
- nash equilibrium
- social media
- context aware
- social context
- virtual world
- social web
- game design
- intelligent environments
- game theoretic
- game playing
- game play
- educational games
- human behavior
- video games
- knowledge sharing
- artificial intelligence
- serious games
- game based learning
- social behavior
- pervasive computing
- digital games
- social learning
- nash equilibria
- cooperative game
- pursuit evasion
- social skills