Optimizing returns in the gaming industry for players and operators of Video Poker machines.
Tristan BarnettStephen R. ClarkePublished in: Advances in Computer Entertainment Technology (2004)
Keyphrases
- multi player
- imperfect information
- game playing
- video data
- online game
- game play
- multimedia
- video streams
- video analysis
- video sequences
- real time
- video content
- video clips
- case study
- spatial and temporal
- game players
- video frames
- digital video
- game theoretic
- video shots
- video database
- human players
- video games
- key frames
- space time
- monte carlo
- card game
- games played
- online video
- video retrieval
- incomplete information
- game theory
- virtual environment
- learning environment