A Study of the Use of a Reflective Activity to Improve Students' Software Design Capabilities.
John W. CoffeyPublished in: SIGCSE (2017)
Keyphrases
- software design
- educational software
- university students
- undergraduate students
- grounded theory
- software engineering
- learning activities
- software systems
- high school students
- artificial intelligence
- introductory programming
- higher education
- hong kong
- critical thinking
- middle school
- junior high school students
- students learning
- university level
- database
- semester long
- educational settings
- secondary school
- learning environment
- decision making
- real world