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Weizhi Nai
ORCID
Publication Activity (10 Years)
Years Active: 2017-2024
Publications (10 Years): 10
Top Topics
Preprocessing
Virtual Environment
Human Movement
User Behaviour
Top Venues
IEEE Trans. Instrum. Meas.
Pattern Recognit.
WHC
Virtual Real. Intell. Hardw.
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Publications
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Jiaxin Yu
,
Weizhi Nai
,
Xiaoying Sun
Accurate Raycasting Selection With Rotation Gesture Using a 6-DOF Tracking Device.
IEEE Trans. Vis. Comput. Graph.
30 (9) (2024)
Zhonghao Zhu
,
Weizhi Nai
,
Xin Wang
,
Yue Liu
A Virtual Reality Musical Instrument Integrated with a Remote Playing Robot System.
VR Workshops
(2024)
Yan Zhan
,
Xiaoying Sun
,
Qinglong Wang
,
Weizhi Nai
Method for Audio-to-Tactile Cross-Modality Generation Based on Residual U-Net.
IEEE Trans. Instrum. Meas.
73 (2024)
Guohong Liu
,
Shuai Lv
,
Cong Wang
,
Xiaomeng Li
,
Weizhi Nai
Surface Material Classification Based on Unbalanced Visual and Haptic Data: A Double-DQN Method.
IEEE Trans. Instrum. Meas.
72 (2023)
Chongyang Sun
,
Xuezhi Yan
,
Weizhi Nai
,
Xiaoying Sun
Scale Index of Vibration Signals: A Measure of Perceived Regularity of Homogeneous Textures.
IEEE Trans. Instrum. Meas.
71 (2022)
Weizhi Nai
,
Jianyu Liu
,
Chongyang Sun
,
Qinglong Wang
,
Guohong Liu
,
Xiaoying Sun
Vibrotactile Feedback Rendering of Patterned Textures Using a Waveform Segment Table Method.
IEEE Trans. Haptics
14 (4) (2021)
Yuning Su
,
Weizhi Nai
,
Xiaoying Sun
,
Zuowei Sun
Design and Modeling of an Ungrounded Haptic Gun that Simulates Recoil Using Asymmetric Force.
WHC
(2021)
Chongyang Sun
,
Weizhi Nai
,
Xiaoying Sun
Tactile sensitivity in ultrasonic haptics: Do different parts of hand and different rendering methods have an impact on perceptual threshold?
Virtual Real. Intell. Hardw.
1 (3) (2019)
Weizhi Nai
,
Yue Liu
,
David Rempel
,
Yongtian Wang
Fast hand posture classification using depth features extracted from random line segments.
Pattern Recognit.
65 (2017)
Weizhi Nai
,
David Rempel
,
Yue Liu
,
Alan Barr
,
Carisa Harris-Adamson
,
Yongtian Wang
Performance and User Preference of Various Functions for Mapping Hand Position to Movement Velocity in a Virtual Environment.
HCI (10)
(2017)