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Karim Said
Publication Activity (10 Years)
Years Active: 2013-2024
Publications (10 Years): 7
Top Topics
Neural Network
High Dimensional Image Space
Reservoir Computing
Machine Learning
Top Venues
CoRR
ISSPIT
PIMRC
GLOBECOM Workshops
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Publications
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Jiarui Xu
,
Karim Said
,
Lizhong Zheng
,
Lingjia Liu
Neural Network-based Two-Dimensional Filtering for OTFS Symbol Detection.
CoRR
(2024)
Shashank Jere
,
Karim Said
,
Lizhong Zheng
,
Lingjia Liu
Towards Explainable Machine Learning: The Effectiveness of Reservoir Computing in Wireless Receive Processing.
CoRR
(2023)
Shashank Jere
,
Karim Said
,
Lizhong Zheng
,
Lingjia Liu
Towards Explainable Machine Learning: The Effectiveness of Reservoir Computing in Wireless Receive Processing.
MILCOM
(2023)
Jiarui Xu
,
Karim Said
,
Lizhong Zheng
,
Lingjia Liu
2D-RC: Two-Dimensional Neural Network Approach for OTFS Symbol Detection.
CoRR
(2023)
Shashank Jere
,
Lizhong Zheng
,
Karim Said
,
Lingjia Liu
Universal Approximation of Linear Time-Invariant (LTI) Systems through RNNs: Power of Randomness in Reservoir Computing.
CoRR
(2023)
Karim Said
,
A. A. Louis Beex
Signaling Basis with High Inter-Symbol Interference Rejection Pilots in Doubly Dispersive Channels.
GLOBECOM Workshops
(2018)
Karim Said
,
A. A. (Louis) Beex
DPS signaling with OFDM-like complexity and superior SER performance in 5G doubly dispersive scenarios.
PIMRC
(2017)
Karim Said
,
A. A. (Louis) Beex
Per-symbol ICI mitigation for frequency non-selective time-varying channels.
ISSPIT
(2015)
Karim Said
,
A. A. (Louis) Beex
Per-symbol ICI mitigation for low-dimensional doubly dispersive channels using pilot restoration.
ISSPIT
(2015)
Karim Said
,
Ravi Kuber
,
Emma Murphy
AudioAuth: Exploring the Design and Usability of a Sound-Based Authentication System.
Int. J. Mob. Hum. Comput. Interact.
7 (4) (2015)
Karim Said
,
Michele Annmarie Burton
,
Amy Hurst
,
Shaun K. Kane
Framing the conversation: the role of facebook conversations in shopping for eyeglasses.
CSCW
(2014)
Karim Said
,
Shaun K. Kane
Button blender: remixing input to improve video game accessibility.
CHI Extended Abstracts
(2013)